
Cupertino, California –“We are thrilled to honor this impressive group of developers who are harnessing the power of Apple devices and technology to deliver experiences that enrich the lives of users and have a profound impact on their communities,” said Tim Cook, Apple’s CEO. “The remarkable achievements of this year’s winners demonstrate the incredible ingenuity that can be unlocked through apps.”
This year’s winning developers have crafted apps and games that improved users’ lives and impacted culture around the world. From solo entrepreneurs to multinational teams, these App Store Award winners were chosen from 45 finalists by App Store Editors for demonstrating the highest levels of user experience, design, and innovation. The winning apps and games demonstrate the endless opportunities across the App Store and the Apple ecosystem.
Apps
iPhone App of the Year:Kino, from Lux Optics Inc.
iPad App of the Year: Moises, from Moises Systems Inc.
Mac App of the Year: Adobe Lightroom, from Adobe Inc.
Apple Vision Pro App of the Year: What If…? An Immersive Story, from Marvel Studios, ILM Immersive, and Disney+.
Apple Watch App of the Year: Lumy, from Raja V.
Apple TV App of the Year: F1 TV, from Formula One Digital Media Limited.
iPhone Game of the Year: AFK Journey, from Farlight Games.
iPad Game of the Year: Squad Busters, from Supercell.
Mac Game of the Year: Thank Goodness You’re Here!, from Panic, Inc.
Apple Vision Pro Game of the Year: THRASHER: Arcade Odyssey, from Puddle, LLC.
Apple Arcade Game of the Year: Balatro+, from Playstack Ltd.
Cultural Impact Winners
In addition to recognizing apps and games across Apple devices, App Store Editors also selected six Cultural Impact winners, recognizing the lasting impact these apps and games have made in users’ lives and communities. This year’s winners empowered users to tap into their intellectual curiosity, fostered connection among family and friends, and championed a more accessible world.
Oko from AYES BV
Oko combines innovation and simplicity to help users who are blind or have low vision navigate city streets with confidence.

EF Hello from Signum International AG
Powered by AI, EF Hello integrates a systematic learning approach to support language learners of all levels, helping them enhance their communication and better engage with the world around them.
DailyArt from Zuzanna Stanska
By connecting users to exceptional artwork across centuries and movements, DailyArt fuels the intellectual curiosity and wonder of users.
NYT Games from The New York Times Company
Offering a great start to the day, NYT Games connects family and friends across generations with a variety of fun and simple daily games.
The Wreck from The Pixel Hunt
Featuring cinematic scenes and an interactive narrative, The Wreck depicts the mind’s inner struggles when facing a crisis.
Do You Really Want to Know 2 from Gamtropy Co., Ltd.
Do You Really Want to Know 2 explores the nuances of living with HIV, offering users local resources and educational materials to navigate conversations with family and friends.




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